If you wait a movement, you will stay on the same side (but be facing away from them) and hit with a 'backwards' but non-crossup j.C for a deep combo. If you do it early, you will jump back over the opponent and cross them up. This will make you jump backwards but towards your opponent. A more flashy and awkward to block mixup would be super jump D, then wait a moment and short hop C in the same direction you super jumped.The most basic would be super jump D, then walk under them and mixup which side to attack from as they fall.This is one of O.Yashiro's scariest mixup tools because of all the setups afterwards: ![]() ![]() It does no damage at the beginning but you can followup with your own attack or let the opponent hit the ground for max damage ( make sure you do a hcf + D or a couple hcb f + P's for meter). It can be canceled into to go through and grab CD counters (on reaction, even).
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June 2023
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